An update on cycle 3 from our Ash Wastes campaign from back in February or March. 3 of 4 campaign players got consumed with work but we’re almost back at it! Genestealer cults vs. Venators to head into the midpoint, roughly even strength gangs (no underdog).
The Genestealer Cult Gang:
Essentially a couple bikers, rock grinder, and quad, led by a psyker leader with familiar and supporting gangers. (Fail for not taking setup photos. This is positioning mid turn 1.)

The Ventors Gang:
Leader w/sword and plasma pistol (saavy trader), champ1 w/plasma pistol and autopistol (gunslinger), champ w/2x plasma pistols (gunslinger), rockgrinder, biker with hand flamer, 3 gangers with reclaimed autoguns (1 w/smoke grenades).

Unsure the scenario name but think it was to try and hold 3 objectives. We each secured 1 early leaving the yellow hab (only accessible via walkways) the key contest. A quick summary of the match is:
1. Ventors and GSC vied for yellow hab objective
2. GSC leader tried but failed to get within 9″ of a gunslinging champ to use mind control
3. Ventors got a lucky break mid game with a lasgun out of action shot on the camped GSC sniper holding their objective
4. Ventor champ with autopistol, plasma pistol, and gunslinger, wreaked havoc under smoke cover with photogoggles.
This was a very fun match! It lasted about 5 turns and likely could have gone either way. While devastating if executed, getting the GSC leader within 9″ of a key opponent for mind control is a challenging task in the wastes. Here are are a few shots for a glimpse.












We’re working on a 4-way multiplayer campaign to close the midpoint. We agree to give all gangs +250 credits and revealed it will be a rolling roads heist related scenario.

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