Necromunda Venator Champion: Building Punch Drunk Patty

I’m running a Venators Gang in a 4-player Ash Wastes campaign. About midway through, the gang felt a little out of sorts. While very fun, it’s a few dual pistoleers, 1 flamer weapon ganger, and a few reclaimed autoguns. I had a nerve-wracking number of failed ammo checks on the plasma pistols and reclaimed guns. SO…I went for a champion with a big punch. Enter Punch Drunk Patty. A converted necromunda venator champion kitted out with a grenade launcher with photon flash grenades and mesh armor. As a new champ, I gave her the fast shot skill. Hopefully, this would produce a couple turns of double grenade shots each game.

I’m going for a mechanized launcher look, with lots of ammo in the backpack. The right hand points out the target. The left hand holds a remote with a “fire” button. She has been pinned for about half of the 2 games she’s played. Rightfully so as a decent board threat.

I can’t wait to painting her but I’m not sure about the head choice. The witch hunter hat head is also cool. Yet, Necromunda to me feels like 80’s punk dyed hair choices should prevail. The model also needs some cleanup work on the backpack cut lines on both sides, just to smooth things down.

Got some helpful C&C on the model? All feedback welcome!

This Necromunda venator champion conversion uses these bits:

Right Hand Pointing – Escher special weapons sprue
Left Hand – I honestly don’t remember, but it basically looks like a remote control with a button
Head & Body – Doralia Ven Denst
Grenade Launcher – Goliath gang box
Backpack – Old Chaos Marine w/ Heavy Bolter Pack
Base – Standard 28mm Necromunda base

See more conversions and battles.

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